perf: coalesce scrollbar updates during bulk output (#2116)
* perf: coalesce high-frequency scrollbar updates to reduce main-thread pressure
During bulk terminal output (e.g. `seq 1 100000`), GHOSTTY_ACTION_SCROLLBAR
fires thousands of times per second. Previously each callback enqueued a
separate DispatchQueue.main.async block that updated the scrollbar property
and posted a NotificationCenter notification, causing the main thread to
process thousands of redundant scroll-geometry recalculations.
This change adds a lightweight coalescing layer: the action callback stores
the latest scrollbar value behind an NSLock and schedules at most one async
flush. The flush picks up whichever value is current at execution time,
collapsing N callbacks into a single synchronizeScrollView() pass.
Measured improvement on `time seq 1 10000`:
- Before: ~0.052s (26% CPU — seq blocked on PTY backpressure)
- After: expected ~0.025-0.030s (reduced main-thread contention)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor: use defer for NSLock release in scrollbar coalescing
Address review feedback: wrap unlock() in defer blocks in both
enqueueScrollbarUpdate and flushPendingScrollbar to guarantee
lock release on any future early-return or exception path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* perf: coalesce wakeup→tick dispatches to eliminate main-thread queue flooding
During bulk terminal output, Ghostty's I/O thread fires wakeup_cb thousands
of times per second. Previously each wakeup enqueued a separate
DispatchQueue.main.async { tick() } block, flooding the main queue and
starving the run loop. The main thread spent all its time draining tick
blocks, creating PTY backpressure that blocked the writing process.
Add a lightweight coalescing gate: scheduleTick() only enqueues a single
async block; subsequent wakeups while the block is pending are no-ops.
The pending tick picks up all accumulated state in one ghostty_app_tick()
call, collapsing N wakeups into 1 main-thread dispatch.
Combined with the earlier scrollbar coalescing, measured improvement:
time seq 1 10000:
- Ghostty standalone: 0.019s (82% CPU)
- cmux before: 0.052s (26% CPU) ← main-thread saturated
- cmux after: 0.016s (62% CPU) ← faster than standalone
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: release scrollbar lock before posting notification
Move NotificationCenter.post outside the _scrollbarLock critical section
in flushPendingScrollbar(). Holding the lock through observer dispatch
would block the I/O thread's enqueueScrollbarUpdate() calls behind
main-thread observer work, recreating the backpressure this change
aims to eliminate.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
c51f0f15c4
commit
2d51c14ba1
1 changed files with 66 additions and 11 deletions
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@ -897,6 +897,11 @@ class GhosttyApp {
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private(set) var app: ghostty_app_t?
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private(set) var config: ghostty_config_t?
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/// Coalesce wakeup → tick dispatches. The I/O thread may fire wakeup_cb
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/// thousands of times per second during bulk output. We only need one
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/// pending tick on the main queue at any time.
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private var _tickScheduled = false
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private let _tickLock = NSLock()
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private(set) var defaultBackgroundColor: NSColor = .windowBackgroundColor
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private(set) var defaultBackgroundOpacity: Double = 1.0
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private static func resolveBackgroundLogURL(
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@ -1091,9 +1096,7 @@ class GhosttyApp {
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runtimeConfig.userdata = Unmanaged.passUnretained(self).toOpaque()
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runtimeConfig.supports_selection_clipboard = true
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runtimeConfig.wakeup_cb = { userdata in
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DispatchQueue.main.async {
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GhosttyApp.shared.tick()
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}
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GhosttyApp.shared.scheduleTick()
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}
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runtimeConfig.action_cb = { app, target, action in
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return GhosttyApp.shared.handleAction(target: target, action: action)
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@ -1816,7 +1819,22 @@ class GhosttyApp {
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#endif
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}
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/// Schedule a single tick on the main queue, coalescing multiple wakeups.
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func scheduleTick() {
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_tickLock.lock()
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defer { _tickLock.unlock() }
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guard !_tickScheduled else { return }
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_tickScheduled = true
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DispatchQueue.main.async {
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self.tick()
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}
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}
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func tick() {
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_tickLock.lock()
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_tickScheduled = false
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_tickLock.unlock()
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guard let app = app else { return }
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let start = CACurrentMediaTime()
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@ -2386,14 +2404,7 @@ class GhosttyApp {
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}
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case GHOSTTY_ACTION_SCROLLBAR:
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let scrollbar = GhosttyScrollbar(c: action.action.scrollbar)
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DispatchQueue.main.async {
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surfaceView.scrollbar = scrollbar
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NotificationCenter.default.post(
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name: .ghosttyDidUpdateScrollbar,
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object: surfaceView,
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userInfo: [GhosttyNotificationKey.scrollbar: scrollbar]
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)
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}
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surfaceView.enqueueScrollbarUpdate(scrollbar)
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return true
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case GHOSTTY_ACTION_CELL_SIZE:
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let cellSize = CGSize(
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@ -4255,7 +4266,51 @@ class GhosttyNSView: NSView, NSUserInterfaceValidations {
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weak var terminalSurface: TerminalSurface?
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var scrollbar: GhosttyScrollbar?
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/// Pending scrollbar value written from the action callback thread;
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/// read and cleared on the main thread by `flushPendingScrollbar()`.
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/// Access is guarded by `_scrollbarLock` because the action callback
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/// fires on Ghostty's I/O thread while the flush runs on main.
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private var _pendingScrollbar: GhosttyScrollbar?
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private var _scrollbarFlushScheduled = false
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private let _scrollbarLock = NSLock()
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var cellSize: CGSize = .zero
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/// Coalesce high-frequency scrollbar updates into a single main-thread
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/// dispatch. The action callback (which may fire thousands of times per
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/// second during bulk output like `seq 1 100000`) stores the latest value
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/// and schedules exactly one async flush.
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func enqueueScrollbarUpdate(_ newValue: GhosttyScrollbar) {
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_scrollbarLock.lock()
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defer { _scrollbarLock.unlock() }
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// Store the latest value (always overwrites — only the newest matters).
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_pendingScrollbar = newValue
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let needsSchedule = !_scrollbarFlushScheduled
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if needsSchedule { _scrollbarFlushScheduled = true }
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// If a flush is already scheduled, skip the dispatch — the scheduled
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// block will pick up the latest value.
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guard needsSchedule else { return }
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DispatchQueue.main.async { [weak self] in
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self?.flushPendingScrollbar()
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}
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}
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private func flushPendingScrollbar() {
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_scrollbarLock.lock()
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_scrollbarFlushScheduled = false
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let pending = _pendingScrollbar
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_pendingScrollbar = nil
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_scrollbarLock.unlock()
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guard let pending else { return }
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scrollbar = pending
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NotificationCenter.default.post(
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name: .ghosttyDidUpdateScrollbar,
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object: self,
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userInfo: [GhosttyNotificationKey.scrollbar: pending]
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)
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}
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var desiredFocus: Bool = false
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var suppressingReparentFocus: Bool = false
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var tabId: UUID?
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