Fix socket accept loop not restarted after Sparkle update relaunch
After a Sparkle auto-update relaunches cmux, the control socket stops accepting connections because start() early-returns when isRunning is true, without checking if the accept loop thread is actually alive. - Add acceptLoopAlive flag to track accept loop thread liveness - Fix start() early-return to also check acceptLoopAlive, so a dead thread triggers full socket re-creation - Break acceptLoop() after 50 consecutive accept() failures with 10ms backoff instead of tight-spinning forever - Clean up socket in applicationWillTerminate and updaterWillRelaunchApplication for clean teardown before relaunch
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3 changed files with 21 additions and 3 deletions
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@ -87,6 +87,7 @@ extension UpdateDriver: SPUUpdaterDelegate {
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}
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func updaterWillRelaunchApplication(_ updater: SPUUpdater) {
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TerminalController.shared.stop()
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NSApp.invalidateRestorableState()
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for window in NSApp.windows {
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window.invalidateRestorableState()
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