cmux/Sources/WindowDragHandleView.swift

247 lines
8.6 KiB
Swift

import AppKit
import Bonsplit
import SwiftUI
private func windowDragHandleFormatPoint(_ point: NSPoint) -> String {
String(format: "(%.1f,%.1f)", point.x, point.y)
}
private var windowDragSuppressionDepthKey: UInt8 = 0
func beginWindowDragSuppression(window: NSWindow?) -> Int? {
guard let window else { return nil }
let current = windowDragSuppressionDepth(window: window)
let next = current + 1
objc_setAssociatedObject(
window,
&windowDragSuppressionDepthKey,
NSNumber(value: next),
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
return next
}
@discardableResult
func endWindowDragSuppression(window: NSWindow?) -> Int {
guard let window else { return 0 }
let current = windowDragSuppressionDepth(window: window)
let next = max(0, current - 1)
if next == 0 {
objc_setAssociatedObject(window, &windowDragSuppressionDepthKey, nil, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
} else {
objc_setAssociatedObject(
window,
&windowDragSuppressionDepthKey,
NSNumber(value: next),
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
}
return next
}
func windowDragSuppressionDepth(window: NSWindow?) -> Int {
guard let window,
let value = objc_getAssociatedObject(window, &windowDragSuppressionDepthKey) as? NSNumber else {
return 0
}
return value.intValue
}
func isWindowDragSuppressed(window: NSWindow?) -> Bool {
windowDragSuppressionDepth(window: window) > 0
}
/// Temporarily enables window movability for explicit drag-handle drags, then
/// restores the previous movability state after `body` finishes.
@discardableResult
func withTemporaryWindowMovableEnabled(window: NSWindow?, _ body: () -> Void) -> Bool? {
guard let window else {
body()
return nil
}
let previousMovableState = window.isMovable
if !previousMovableState {
window.isMovable = true
}
defer {
if window.isMovable != previousMovableState {
window.isMovable = previousMovableState
}
}
body()
return previousMovableState
}
private enum WindowDragHandleHitTestState {
static var isResolvingTopHit = false
}
/// SwiftUI/AppKit hosting wrappers can appear as the top hit even for empty
/// titlebar space. Treat those as pass-through so explicit sibling checks decide.
func windowDragHandleShouldTreatTopHitAsPassiveHost(_ view: NSView) -> Bool {
let className = String(describing: type(of: view))
if className.contains("HostContainerView")
|| className.contains("AppKitWindowHostingView")
|| className.contains("NSHostingView") {
return true
}
if let window = view.window, view === window.contentView {
return true
}
return false
}
/// Returns whether the titlebar drag handle should capture a hit at `point`.
/// We only claim the hit when no sibling view already handles it, so interactive
/// controls layered in the titlebar (e.g. proxy folder icon) keep their gestures.
func windowDragHandleShouldCaptureHit(_ point: NSPoint, in dragHandleView: NSView) -> Bool {
if isWindowDragSuppressed(window: dragHandleView.window) {
#if DEBUG
let depth = windowDragSuppressionDepth(window: dragHandleView.window)
dlog(
"titlebar.dragHandle.hitTest capture=false reason=suppressed depth=\(depth) point=\(windowDragHandleFormatPoint(point))"
)
#endif
return false
}
guard dragHandleView.bounds.contains(point) else {
#if DEBUG
dlog("titlebar.dragHandle.hitTest capture=false reason=outside point=\(windowDragHandleFormatPoint(point))")
#endif
return false
}
guard let superview = dragHandleView.superview else {
#if DEBUG
dlog("titlebar.dragHandle.hitTest capture=true reason=noSuperview point=\(windowDragHandleFormatPoint(point))")
#endif
return true
}
if let window = dragHandleView.window,
let contentView = window.contentView,
!WindowDragHandleHitTestState.isResolvingTopHit {
let pointInWindow = dragHandleView.convert(point, to: nil)
let pointInContent = contentView.convert(pointInWindow, from: nil)
WindowDragHandleHitTestState.isResolvingTopHit = true
let topHit = contentView.hitTest(pointInContent)
WindowDragHandleHitTestState.isResolvingTopHit = false
if let topHit {
let ownsTopHit = topHit === dragHandleView || topHit.isDescendant(of: dragHandleView)
let isPassiveHostHit = windowDragHandleShouldTreatTopHitAsPassiveHost(topHit)
#if DEBUG
dlog(
"titlebar.dragHandle.hitTest capture=\(ownsTopHit) strategy=windowTopHit point=\(windowDragHandleFormatPoint(point)) top=\(type(of: topHit)) passiveHost=\(isPassiveHostHit)"
)
#endif
if ownsTopHit {
return true
}
if !isPassiveHostHit {
return false
}
}
}
#if DEBUG
let siblingCount = superview.subviews.count
#endif
for sibling in superview.subviews.reversed() {
guard sibling !== dragHandleView else { continue }
guard !sibling.isHidden, sibling.alphaValue > 0 else { continue }
let pointInSibling = dragHandleView.convert(point, to: sibling)
if let hitView = sibling.hitTest(pointInSibling) {
let passiveHostHit = windowDragHandleShouldTreatTopHitAsPassiveHost(hitView)
if passiveHostHit {
#if DEBUG
dlog(
"titlebar.dragHandle.hitTest capture=defer point=\(windowDragHandleFormatPoint(point)) sibling=\(type(of: sibling)) hit=\(type(of: hitView)) passiveHost=true"
)
#endif
continue
}
#if DEBUG
dlog(
"titlebar.dragHandle.hitTest capture=false point=\(windowDragHandleFormatPoint(point)) siblingCount=\(siblingCount) sibling=\(type(of: sibling)) hit=\(type(of: hitView)) passiveHost=false"
)
#endif
return false
}
}
#if DEBUG
dlog("titlebar.dragHandle.hitTest capture=true point=\(windowDragHandleFormatPoint(point)) siblingCount=\(siblingCount)")
#endif
return true
}
/// A transparent view that enables dragging the window when clicking in empty titlebar space.
/// This lets us keep `window.isMovableByWindowBackground = false` so drags in the app content
/// (e.g. sidebar tab reordering) don't move the whole window.
struct WindowDragHandleView: NSViewRepresentable {
func makeNSView(context: Context) -> NSView {
DraggableView()
}
func updateNSView(_ nsView: NSView, context: Context) {
// No-op
}
private final class DraggableView: NSView {
override var mouseDownCanMoveWindow: Bool { false }
override func hitTest(_ point: NSPoint) -> NSView? {
let shouldCapture = windowDragHandleShouldCaptureHit(point, in: self)
#if DEBUG
dlog(
"titlebar.dragHandle.hitTestResult capture=\(shouldCapture) point=\(windowDragHandleFormatPoint(point)) window=\(window != nil)"
)
#endif
return shouldCapture ? self : nil
}
override func mouseDown(with event: NSEvent) {
#if DEBUG
let point = convert(event.locationInWindow, from: nil)
let depth = windowDragSuppressionDepth(window: window)
dlog(
"titlebar.dragHandle.mouseDown point=\(windowDragHandleFormatPoint(point)) clickCount=\(event.clickCount) depth=\(depth)"
)
#endif
if event.clickCount >= 2 {
window?.zoom(nil)
#if DEBUG
dlog("titlebar.dragHandle.mouseDownDoubleClick zoom=1")
#endif
return
}
guard !isWindowDragSuppressed(window: window) else {
#if DEBUG
dlog("titlebar.dragHandle.mouseDownIgnored reason=suppressed")
#endif
return
}
if let window {
let previousMovableState = withTemporaryWindowMovableEnabled(window: window) {
window.performDrag(with: event)
}
#if DEBUG
let restored = previousMovableState.map { String($0) } ?? "nil"
dlog("titlebar.dragHandle.mouseDownComplete restoredMovable=\(restored) nowMovable=\(window.isMovable)")
#endif
} else {
super.mouseDown(with: event)
}
}
}
}