* Fix blank terminal after split operations and add visual tests ## Blank Terminal Fix - Add `needsRefreshAfterWindowChange` flag in GhosttyTerminalView - Force terminal refresh when view is added to window, even if size unchanged - Add `ghostty_surface_refresh()` call in attachToView for same-view reattachment - Add debug logging for surface attachment lifecycle (DEBUG builds only) ## Bonsplit Migration - Add bonsplit as local Swift package (vendor/bonsplit submodule) - Replace custom SplitTree with BonsplitController - Add Panel protocol with TerminalPanel and BrowserPanel implementations - Add SidebarTab as main tab container with BonsplitController - Remove old Splits/ directory (SplitTree, SplitView, TerminalSplitTreeView) ## Visual Screenshot Tests - Add test_visual_screenshots.py for automated visual regression testing - Uses in-app screenshot API (CGWindowListCreateImage) - no screen recording needed - Generates HTML report with before/after comparisons - Tests: splits, browser panels, focus switching, close operations, rapid cycles - Includes annotation fields for easy feedback ## Browser Shortcut (⌘⇧B) - Add keyboard shortcut to open browser panel in current pane - Add openBrowser() method to TabManager - Add shortcut configuration in KeyboardShortcutSettings ## Screenshot Command - Add 'screenshot' command to TerminalController for in-app window capture - Returns OK with screenshot ID and path ## Other - Add tests/visual_output/ and tests/visual_report.html to .gitignore * Add browser title subscription and set tab height to 30px - Subscribe to BrowserPanel.$pageTitle changes to update bonsplit tabs - Update tab titles in real-time as page navigation occurs - Clean up subscriptions when panels are removed - Set bonsplit tab bar and tab height to 30px (in submodule) * Fix socket API regressions in list_surfaces, list_bonsplit_tabs, focus_pane - list_surfaces: Remove [terminal]/[browser] suffix to keep UUID-only format that clients and tests expect for parsing - list_bonsplit_tabs --pane: Properly look up pane by UUID instead of creating a new PaneID (requires bonsplit PaneID.id to be public) - focus_pane: Accept both UUID strings and integer indices as documented * Fix browser panel stability and keyboard shortcuts - Prevent WKWebView focus lifecycle crashes during split/view reshuffles - Match bracket shortcuts via keyCode (Cmd+Shift+[ / ], Cmd+Ctrl+[ / ]) - Support Ghostty config goto_split:* keybinds when WebView is focused - Add focus_webview/is_webview_focused socket commands and regression tests - Rename SidebarTab to Workspace and update docs * Make ctrl+enter keybind test skippable Skip when the Ghostty keybind isn't configured or when osascript can't send keystrokes (no Accessibility permission), so VM runs stay green. * Auto-focus browser omnibar when blank When a browser surface is focused but no URL is loaded yet, focus the address bar instead of the WKWebView. * Stabilize socket surface indexing * Focus browser omnibar escape; add webview keybind UI tests - Escape in omnibar now returns focus to WKWebView\n- Add UI tests for Cmd+Ctrl+H pane navigation with WebKit focused (including Ghostty config)\n- Avoid flaky element screenshots in UpdatePillUITests on the UTM VM * Fix browser drag-to-split blanks and socket parsing * Fix webview-focused shortcuts and stabilize browser splits - Match ctrl/shift shortcuts by keyCode where needed (Ctrl+H, bracket keys) - Load Ghostty goto_split triggers reliably and refresh on config load - Add debug socket helpers: set_shortcut + simulate_shortcut for tests - Convert browser goto_split/keybind tests to socket-based injection (no osascript) - Bump bonsplit for drag-to-split fixes * Fix split layout collapse and harden socket pane APIs * Stabilize OSC 99 notification test timing * Fix terminal focus routing after split reparent * Support simulate_shortcut enter for focus routing test * Stabilize terminal focus routing test * Fix frozen new terminal tabs after many splits * Fix frozen new terminal tabs after splits * Fix terminal freeze on launch/new tabs * Update ghostty submodule * Fix terminal focus/render stalls after split churn * Fix nested split collapsing existing pane * Fix nested split collapse + stabilize new-surface focus * Update bonsplit submodule * Fix SIGINT test flake * Remove bonsplit tab-switch crossfade * Remove PROJECTS.md * Remove bonsplit tab selection animation * Ignore generated test reports * Middle click closes tab * Revert unintended .gitignore change * Fix build after main merge * Revert "Fix build after main merge" This reverts commit 16bf9816d0856b5385d52f886aa5eb50f3c9d9a4. * Revert "Merge remote-tracking branch 'origin/main' into fix/blank-terminal-and-visual-tests" This reverts commit 7c20fb53fd71fea7a19a3673f2dd73e5f0c783c4, reversing changes made to 0aff107d787bc9d8bbc28220090b4ca7af72e040. * Remove tab close fade animation * Use terminal.fill icon * Make terminal tab icon smaller * Match browser globe tab icon size * Bonsplit: tab min width 48 and tighter close button * Bonsplit: smaller tab title font * Show unread notification badge in bonsplit tabs and improve UI polish Sync unread notification state to bonsplit tab badges (blue dot). Improve EmptyPanelView with Terminal/Browser buttons and shortcut hints. Add tooltips to close tab button and search overlay buttons. * Fix reload.sh single-instance safety check on macOS Replace GNU-only `ps -o etimes=` with portable `ps -o etime=` and parse the dd-hh:mm:ss format manually for macOS compatibility. * Centralize keyboard shortcut definitions into Action enum Replace per-shortcut boilerplate with a single Action enum that holds the label, defaults key, and default binding for each shortcut. All call sites now use shortcut(for:). Settings UI is data-driven via ForEach(Action.allCases). Titlebar tooltips update dynamically when shortcuts are changed. Remove duplicate .keyboardShortcut() modifiers from menu items that are already handled by the event monitor. * Fix WKWebView consuming app menu shortcuts and close panel confirmation Add CmuxWebView subclass that routes key equivalents through the main menu before WebKit, so Cmd+N/Cmd+W/tab switching work when a browser pane is focused. Fix Cmd+W close-panel path: bypass Bonsplit delegate gating after the user confirms the running-process dialog by tracking forceCloseTabIds. Add unit tests (CmuxWebViewKeyEquivalentTests) and UI test scaffolding (MenuKeyEquivalentRoutingUITests) with a new cmux-unit Xcode scheme. * Update CLAUDE.md and PROJECTS.md with recent changes CLAUDE.md: enforce --tag for reload commands, add cleanup safety rules. PROJECTS.md: log notification badge, reload.sh fix, Cmd+W fix, WebView key equiv fix, and centralized shortcuts work. * Keep selection index stable on close * Add concepts page documenting terminology hierarchy New docs page explaining Window > Workspace > Pane > Surface > Panel hierarchy with aligned ASCII diagram. Updated tabs.mdx and splits.mdx to use consistent terminology (workspace instead of tab, surface instead of panel) and corrected outdated CLI command references. * Update bonsplit submodule * WIP: improve split close stability and UI regressions * Close terminal panel on child exit; hide terminal dirty dot * Fix split close/focus regressions and stabilize UI tests * Add unread Dock/Cmd+Tab badge with settings toggle * Fix browser-surface shortcuts and Cmd+L browser opening * Snapshot current workspace state before regression fixes * Update bonsplit submodule snapshot * Stabilize split-close regression capture and sidebar resize assertions * Change default Show Notifications shortcut from Cmd+Shift+I to Cmd+I * Fix update check readiness race, enable release update logging, and improve checking spinner * Restore terminal file drop, fix browser omnibar click focus, and add panel workspace ID mutation for surface moves * Add Cmd+digit workspace hints, titlebar shortcut pills, sidebar drag-reorder, and workspace placement settings * Add v2 browser automation API, surface move/reorder commands, and short-handle ref system to TerminalController * Add CLI browser command surface, --id-format flag, and move/reorder commands * Extend test clients with move/reorder APIs, ref-handle support, and increased timeouts * Harden test runner scripts with deterministic builds, retry logic, and robust socket readiness * Stabilize existing test suites with focus-wait helpers, increased timeouts, and API shape updates * Add terminal file drop e2e regression test * Add v2 browser API, CLI ref resolution, and surface move/reorder test suites * Add unit tests for shortcut hints, workspace reorder, drop planner, and update UI test stabilization * Add cmux-debug-windows skill with snapshot script and agent config * Update project docs: mark browser parity and move/reorder phases complete, add parallel agent workflow guidelines * Update bonsplit submodule: re-entrant setPosition guard, tab shortcut hints, and moveTab/reorderTab API * Add browser agent UX improvements: snapshot refs, placement reuse, diagnostics, and skill docs - Upgrade browser.snapshot to emit accessibility tree text with element refs (eN) - Add right-sibling pane reuse policy for browser.open_split placement - Add rich not_found diagnostics with retry logic for selector actions - Support --snapshot-after for post-action verification on mutating commands - Allow browser fill with empty text for clearing inputs - Default CLI --id-format to refs-first (UUIDs opt-in via --id-format uuids|both) - Format legacy new-pane/new-surface output with short surface refs - Add skills/cmuxterm-browser/ and skills/cmuxterm/ end-user skill docs - Add regression tests for placement policy, snapshot refs, diagnostics, and ID defaults * Update bonsplit submodule: keep raster favicons in color when inactive
199 lines
7.3 KiB
Swift
199 lines
7.3 KiB
Swift
import SwiftUI
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struct SurfaceSearchOverlay: View {
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let surface: TerminalSurface
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@ObservedObject var searchState: TerminalSurface.SearchState
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let onClose: () -> Void
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@State private var corner: Corner = .topRight
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@State private var dragOffset: CGSize = .zero
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@State private var barSize: CGSize = .zero
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@FocusState private var isSearchFieldFocused: Bool
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private let padding: CGFloat = 8
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var body: some View {
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GeometryReader { geo in
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HStack(spacing: 4) {
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TextField("Search", text: $searchState.needle)
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.textFieldStyle(.plain)
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.frame(width: 180)
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.padding(.leading, 8)
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.padding(.trailing, 50)
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.padding(.vertical, 6)
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.background(Color.primary.opacity(0.1))
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.cornerRadius(6)
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.focused($isSearchFieldFocused)
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.overlay(alignment: .trailing) {
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if let selected = searchState.selected {
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let totalText = searchState.total.map { String($0) } ?? "?"
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Text("\(selected + 1)/\(totalText)")
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.font(.caption)
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.foregroundColor(.secondary)
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.monospacedDigit()
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.padding(.trailing, 8)
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} else if let total = searchState.total {
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Text("-/\(total)")
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.font(.caption)
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.foregroundColor(.secondary)
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.monospacedDigit()
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.padding(.trailing, 8)
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}
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}
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.onExitCommand {
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if searchState.needle.isEmpty {
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onClose()
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} else {
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surface.hostedView.moveFocus()
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}
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}
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.backport.onKeyPress(.return) { modifiers in
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let action = modifiers.contains(.shift)
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? "navigate_search:previous"
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: "navigate_search:next"
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_ = surface.performBindingAction(action)
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return .handled
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}
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Button(action: {
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_ = surface.performBindingAction("navigate_search:next")
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}) {
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Image(systemName: "chevron.up")
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}
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.buttonStyle(SearchButtonStyle())
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.help("Next match (Return)")
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Button(action: {
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_ = surface.performBindingAction("navigate_search:previous")
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}) {
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Image(systemName: "chevron.down")
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}
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.buttonStyle(SearchButtonStyle())
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.help("Previous match (Shift+Return)")
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Button(action: onClose) {
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Image(systemName: "xmark")
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}
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.buttonStyle(SearchButtonStyle())
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.help("Close (Esc)")
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}
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.padding(8)
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.background(.background)
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.clipShape(clipShape)
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.shadow(radius: 4)
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.onAppear {
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NSLog("Find: overlay appear tab=%@ surface=%@", surface.tabId.uuidString, surface.id.uuidString)
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isSearchFieldFocused = true
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}
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.onReceive(NotificationCenter.default.publisher(for: .ghosttySearchFocus)) { notification in
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guard notification.object as? TerminalSurface === surface else { return }
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NSLog("Find: overlay focus tab=%@ surface=%@", surface.tabId.uuidString, surface.id.uuidString)
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DispatchQueue.main.async {
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isSearchFieldFocused = true
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}
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}
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.background(
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GeometryReader { barGeo in
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Color.clear.onAppear {
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barSize = barGeo.size
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}
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}
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)
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.padding(padding)
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.offset(dragOffset)
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: corner.alignment)
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.gesture(
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DragGesture()
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.onChanged { value in
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dragOffset = value.translation
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}
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.onEnded { value in
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let centerPos = centerPosition(for: corner, in: geo.size, barSize: barSize)
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let newCenter = CGPoint(
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x: centerPos.x + value.translation.width,
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y: centerPos.y + value.translation.height
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)
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let newCorner = closestCorner(to: newCenter, in: geo.size)
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withAnimation(.easeOut(duration: 0.2)) {
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corner = newCorner
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dragOffset = .zero
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}
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}
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)
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}
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}
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private var clipShape: some Shape {
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RoundedRectangle(cornerRadius: 8)
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}
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enum Corner {
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case topLeft
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case topRight
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case bottomLeft
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case bottomRight
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var alignment: Alignment {
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switch self {
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case .topLeft: return .topLeading
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case .topRight: return .topTrailing
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case .bottomLeft: return .bottomLeading
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case .bottomRight: return .bottomTrailing
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}
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}
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}
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private func centerPosition(for corner: Corner, in containerSize: CGSize, barSize: CGSize) -> CGPoint {
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let halfWidth = barSize.width / 2 + padding
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let halfHeight = barSize.height / 2 + padding
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switch corner {
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case .topLeft:
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return CGPoint(x: halfWidth, y: halfHeight)
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case .topRight:
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return CGPoint(x: containerSize.width - halfWidth, y: halfHeight)
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case .bottomLeft:
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return CGPoint(x: halfWidth, y: containerSize.height - halfHeight)
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case .bottomRight:
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return CGPoint(x: containerSize.width - halfWidth, y: containerSize.height - halfHeight)
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}
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}
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private func closestCorner(to point: CGPoint, in containerSize: CGSize) -> Corner {
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let midX = containerSize.width / 2
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let midY = containerSize.height / 2
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if point.x < midX {
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return point.y < midY ? .topLeft : .bottomLeft
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}
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return point.y < midY ? .topRight : .bottomRight
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}
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}
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struct SearchButtonStyle: ButtonStyle {
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@State private var isHovered = false
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func makeBody(configuration: Configuration) -> some View {
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configuration.label
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.foregroundStyle(isHovered || configuration.isPressed ? .primary : .secondary)
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.padding(.horizontal, 2)
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.frame(height: 26)
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.background(
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RoundedRectangle(cornerRadius: 6)
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.fill(backgroundColor(isPressed: configuration.isPressed))
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)
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.onHover { hovering in
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isHovered = hovering
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}
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.backport.pointerStyle(.link)
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}
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private func backgroundColor(isPressed: Bool) -> Color {
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if isPressed {
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return Color.primary.opacity(0.2)
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}
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if isHovered {
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return Color.primary.opacity(0.1)
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}
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return Color.clear
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}
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}
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