cmux/Sources/KeyboardLayout.swift
2026-02-28 00:16:03 -08:00

46 lines
1.7 KiB
Swift

import Carbon
class KeyboardLayout {
/// Return a string ID of the current keyboard input source.
static var id: String? {
if let source = TISCopyCurrentKeyboardInputSource()?.takeRetainedValue(),
let sourceIdPointer = TISGetInputSourceProperty(source, kTISPropertyInputSourceID) {
let sourceId = Unmanaged<CFString>.fromOpaque(sourceIdPointer).takeUnretainedValue()
return sourceId as String
}
return nil
}
/// Translate a physical keyCode to the unmodified character under the current keyboard layout.
static func character(forKeyCode keyCode: UInt16) -> String? {
guard let source = TISCopyCurrentKeyboardInputSource()?.takeRetainedValue(),
let layoutDataPointer = TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData) else {
return nil
}
let layoutData = unsafeBitCast(layoutDataPointer, to: CFData.self)
guard let bytes = CFDataGetBytePtr(layoutData) else { return nil }
let keyboardLayout = UnsafeRawPointer(bytes).assumingMemoryBound(to: UCKeyboardLayout.self)
var deadKeyState: UInt32 = 0
var chars = [UniChar](repeating: 0, count: 4)
var length = 0
let status = UCKeyTranslate(
keyboardLayout,
keyCode,
UInt16(kUCKeyActionDisplay),
0,
UInt32(LMGetKbdType()),
UInt32(kUCKeyTranslateNoDeadKeysBit),
&deadKeyState,
chars.count,
&length,
&chars
)
guard status == noErr, length > 0 else { return nil }
return String(utf16CodeUnits: chars, count: length).lowercased()
}
}