Features: - Vertical tabs sidebar with SwiftUI - Terminal emulation via GhosttyKit.xcframework (libghostty) - Keyboard shortcuts: Cmd+T/N, Ctrl+Shift+` (new tab), Cmd+W (close), Cmd+Shift+[/], Ctrl+Tab (navigation), Cmd+1-9 (jump to tab) - Reads Ghostty config from ~/Library/Application Support/com.mitchellh.ghostty/config - Metal-based rendering
383 lines
12 KiB
Swift
383 lines
12 KiB
Swift
import SwiftUI
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import AppKit
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import Metal
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import QuartzCore
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// Minimal Ghostty wrapper for terminal rendering
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// This uses libghostty (GhosttyKit.xcframework) for actual terminal emulation
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// MARK: - Ghostty App Singleton
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class GhosttyApp {
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static let shared = GhosttyApp()
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private(set) var app: ghostty_app_t?
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private(set) var config: ghostty_config_t?
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private init() {
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initializeGhostty()
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}
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private func initializeGhostty() {
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// Initialize Ghostty library first
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let result = ghostty_init(0, nil)
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if result != GHOSTTY_SUCCESS {
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print("Failed to initialize ghostty: \(result)")
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return
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}
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// Load config
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config = ghostty_config_new()
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guard let config = config else {
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print("Failed to create ghostty config")
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return
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}
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// Load default config
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ghostty_config_load_default_files(config)
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ghostty_config_finalize(config)
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// Create runtime config with callbacks
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var runtimeConfig = ghostty_runtime_config_s()
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runtimeConfig.userdata = Unmanaged.passUnretained(self).toOpaque()
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runtimeConfig.supports_selection_clipboard = true
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runtimeConfig.wakeup_cb = { userdata in
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DispatchQueue.main.async {
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// Wakeup - trigger redraw if needed
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}
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}
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runtimeConfig.action_cb = { app, target, action in
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// Handle actions
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return false
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}
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runtimeConfig.read_clipboard_cb = { userdata, location, state in
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// Read clipboard
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}
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runtimeConfig.write_clipboard_cb = { userdata, location, content, len, confirm in
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// Write clipboard
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if let content = content {
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let data = Data(bytes: content, count: Int(len))
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if let string = String(data: data, encoding: .utf8) {
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DispatchQueue.main.async {
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NSPasteboard.general.clearContents()
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NSPasteboard.general.setString(string, forType: .string)
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}
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}
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}
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}
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runtimeConfig.close_surface_cb = { userdata, processAlive in
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// Surface closed
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}
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// Create app
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app = ghostty_app_new(&runtimeConfig, config)
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if app == nil {
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print("Failed to create ghostty app")
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}
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}
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func tick() {
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guard let app = app else { return }
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ghostty_app_tick(app)
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}
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}
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// MARK: - Ghostty Surface View
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class GhosttyNSView: NSView {
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private var surface: ghostty_surface_t?
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private var displayLink: CVDisplayLink?
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private var metalDevice: MTLDevice?
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private var surfaceCreated = false
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override func makeBackingLayer() -> CALayer {
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let metalLayer = CAMetalLayer()
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metalLayer.device = MTLCreateSystemDefaultDevice()
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metalLayer.pixelFormat = .bgra8Unorm
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metalLayer.framebufferOnly = true
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metalLayer.isOpaque = true
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metalLayer.contentsScale = NSScreen.main?.backingScaleFactor ?? 2.0
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self.metalDevice = metalLayer.device
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return metalLayer
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}
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override init(frame frameRect: NSRect) {
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super.init(frame: frameRect)
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setup()
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}
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required init?(coder: NSCoder) {
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super.init(coder: coder)
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setup()
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}
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private func setup() {
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wantsLayer = true
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layerContentsRedrawPolicy = .duringViewResize
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}
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private func createSurfaceIfNeeded() {
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// Only create once and when we have a valid size
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guard !surfaceCreated else { return }
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guard bounds.width > 0 && bounds.height > 0 else { return }
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guard window != nil else { return }
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surfaceCreated = true
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createSurface()
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}
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private func createSurface() {
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guard let app = GhosttyApp.shared.app else {
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print("Ghostty app not initialized")
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return
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}
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let scale = window?.screen?.backingScaleFactor ?? NSScreen.main?.backingScaleFactor ?? 2.0
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// Update Metal layer with initial size
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if let metalLayer = layer as? CAMetalLayer {
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metalLayer.contentsScale = scale
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metalLayer.drawableSize = CGSize(
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width: bounds.width * scale,
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height: bounds.height * scale
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)
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}
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var surfaceConfig = ghostty_surface_config_new()
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surfaceConfig.platform_tag = GHOSTTY_PLATFORM_MACOS
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// Pass this view to ghostty
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surfaceConfig.platform.macos.nsview = Unmanaged.passUnretained(self).toOpaque()
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// Set scale factor
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surfaceConfig.scale_factor = scale
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surfaceConfig.context = GHOSTTY_SURFACE_CONTEXT_WINDOW
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// Create the surface
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surface = ghostty_surface_new(app, &surfaceConfig)
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if surface == nil {
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print("Failed to create ghostty surface")
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return
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}
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// Set initial size immediately after creation
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ghostty_surface_set_size(
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surface,
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UInt32(bounds.width * scale),
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UInt32(bounds.height * scale)
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)
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// Setup display link for rendering
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setupDisplayLink()
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}
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private func setupDisplayLink() {
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var link: CVDisplayLink?
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CVDisplayLinkCreateWithActiveCGDisplays(&link)
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guard let displayLink = link else { return }
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self.displayLink = displayLink
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let callback: CVDisplayLinkOutputCallback = { displayLink, inNow, inOutputTime, flagsIn, flagsOut, displayLinkContext -> CVReturn in
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DispatchQueue.main.async {
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GhosttyApp.shared.tick()
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}
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return kCVReturnSuccess
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}
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CVDisplayLinkSetOutputCallback(displayLink, callback, nil)
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CVDisplayLinkStart(displayLink)
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}
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override func viewDidMoveToWindow() {
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super.viewDidMoveToWindow()
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if window != nil {
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createSurfaceIfNeeded()
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updateSurfaceSize()
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}
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}
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override func setFrameSize(_ newSize: NSSize) {
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super.setFrameSize(newSize)
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createSurfaceIfNeeded()
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updateSurfaceSize()
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}
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override func layout() {
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super.layout()
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createSurfaceIfNeeded()
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}
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private func updateSurfaceSize() {
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guard let surface = surface else { return }
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let scale = window?.screen?.backingScaleFactor ?? 2.0
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// Update Metal layer
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if let metalLayer = layer as? CAMetalLayer {
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metalLayer.contentsScale = scale
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metalLayer.drawableSize = CGSize(
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width: bounds.width * scale,
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height: bounds.height * scale
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)
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}
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ghostty_surface_set_size(
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surface,
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UInt32(bounds.width * scale),
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UInt32(bounds.height * scale)
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)
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}
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// MARK: - Input Handling
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override var acceptsFirstResponder: Bool { true }
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private func ghosttyCharacters(from event: NSEvent) -> String? {
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guard let chars = event.characters, !chars.isEmpty else { return nil }
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for scalar in chars.unicodeScalars where scalar.value < 0x20 {
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return nil
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}
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return chars
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}
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override func keyDown(with event: NSEvent) {
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guard let surface = surface else {
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super.keyDown(with: event)
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return
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}
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interpretKeyEvents([event])
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var keyEvent = ghostty_input_key_s()
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keyEvent.action = GHOSTTY_ACTION_PRESS
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keyEvent.keycode = UInt32(event.keyCode)
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keyEvent.mods = modsFromEvent(event)
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keyEvent.consumed_mods = GHOSTTY_MODS_NONE
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keyEvent.composing = false
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if let text = ghosttyCharacters(from: event) {
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text.withCString { ptr in
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keyEvent.text = ptr
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_ = ghostty_surface_key(surface, keyEvent)
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}
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} else {
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keyEvent.text = nil
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_ = ghostty_surface_key(surface, keyEvent)
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}
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}
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override func keyUp(with event: NSEvent) {
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guard let surface = surface else {
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super.keyUp(with: event)
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return
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}
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var keyEvent = ghostty_input_key_s()
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keyEvent.action = GHOSTTY_ACTION_RELEASE
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keyEvent.keycode = UInt32(event.keyCode)
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keyEvent.mods = modsFromEvent(event)
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keyEvent.consumed_mods = GHOSTTY_MODS_NONE
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keyEvent.text = nil
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keyEvent.composing = false
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_ = ghostty_surface_key(surface, keyEvent)
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}
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override func flagsChanged(with event: NSEvent) {
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guard let surface = surface else {
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super.flagsChanged(with: event)
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return
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}
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var keyEvent = ghostty_input_key_s()
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keyEvent.action = GHOSTTY_ACTION_PRESS
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keyEvent.keycode = UInt32(event.keyCode)
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keyEvent.mods = modsFromEvent(event)
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keyEvent.consumed_mods = GHOSTTY_MODS_NONE
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keyEvent.text = nil
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keyEvent.composing = false
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_ = ghostty_surface_key(surface, keyEvent)
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}
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private func modsFromEvent(_ event: NSEvent) -> ghostty_input_mods_e {
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var mods = GHOSTTY_MODS_NONE.rawValue
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if event.modifierFlags.contains(.shift) { mods |= GHOSTTY_MODS_SHIFT.rawValue }
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if event.modifierFlags.contains(.control) { mods |= GHOSTTY_MODS_CTRL.rawValue }
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if event.modifierFlags.contains(.option) { mods |= GHOSTTY_MODS_ALT.rawValue }
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if event.modifierFlags.contains(.command) { mods |= GHOSTTY_MODS_SUPER.rawValue }
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return ghostty_input_mods_e(rawValue: mods)
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}
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// MARK: - Mouse Handling
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override func mouseDown(with event: NSEvent) {
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window?.makeFirstResponder(self)
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guard let surface = surface else { return }
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let point = convert(event.locationInWindow, from: nil)
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ghostty_surface_mouse_pos(surface, point.x, bounds.height - point.y, modsFromEvent(event))
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_ = ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_PRESS, GHOSTTY_MOUSE_LEFT, modsFromEvent(event))
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}
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override func mouseUp(with event: NSEvent) {
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guard let surface = surface else { return }
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_ = ghostty_surface_mouse_button(surface, GHOSTTY_MOUSE_RELEASE, GHOSTTY_MOUSE_LEFT, modsFromEvent(event))
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}
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override func mouseMoved(with event: NSEvent) {
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guard let surface = surface else { return }
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let point = convert(event.locationInWindow, from: nil)
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ghostty_surface_mouse_pos(surface, point.x, bounds.height - point.y, modsFromEvent(event))
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}
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override func mouseDragged(with event: NSEvent) {
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guard let surface = surface else { return }
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let point = convert(event.locationInWindow, from: nil)
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ghostty_surface_mouse_pos(surface, point.x, bounds.height - point.y, modsFromEvent(event))
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}
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override func scrollWheel(with event: NSEvent) {
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guard let surface = surface else { return }
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var mods: Int32 = 0
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if event.modifierFlags.contains(.shift) { mods |= Int32(GHOSTTY_MODS_SHIFT.rawValue) }
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if event.modifierFlags.contains(.control) { mods |= Int32(GHOSTTY_MODS_CTRL.rawValue) }
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if event.modifierFlags.contains(.option) { mods |= Int32(GHOSTTY_MODS_ALT.rawValue) }
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if event.modifierFlags.contains(.command) { mods |= Int32(GHOSTTY_MODS_SUPER.rawValue) }
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ghostty_surface_mouse_scroll(
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surface,
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event.scrollingDeltaX,
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event.scrollingDeltaY,
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ghostty_input_scroll_mods_t(mods)
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)
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}
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deinit {
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if let displayLink = displayLink {
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CVDisplayLinkStop(displayLink)
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}
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if let surface = surface {
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ghostty_surface_free(surface)
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}
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}
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}
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// MARK: - SwiftUI Wrapper
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struct GhosttyTerminalView: NSViewRepresentable {
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func makeNSView(context: Context) -> GhosttyNSView {
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let view = GhosttyNSView(frame: .zero)
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// Focus after view is in window
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
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view.window?.makeFirstResponder(view)
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}
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return view
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}
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func updateNSView(_ nsView: GhosttyNSView, context: Context) {
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// Focus on tab switch
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DispatchQueue.main.async {
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nsView.window?.makeFirstResponder(nsView)
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}
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}
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}
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