multica/server/internal/realtime/hub.go
Jiayuan Zhang d4f5c5b16f
feat: pivot to AI-native task management platform (#232)
Replace the agent framework codebase with a new monorepo structure
for an AI-native Linear-like product where agents are first-class citizens.

New architecture:
- server/ — Go backend (Chi + gorilla/websocket + sqlc)
  - API server with REST routes for issues, agents, inbox, workspaces
  - WebSocket hub for real-time updates
  - Local daemon entry point for agent runtime connection
  - PostgreSQL migration with 13 tables (issue, agent, inbox, etc.)
  - WebSocket protocol types for server<->daemon communication
- apps/web/ — Next.js 16 frontend
  - Dashboard layout with sidebar navigation
  - Route skeleton: inbox, issues, agents, board, settings
- packages/ui/ — Preserved shadcn/ui design system (26+ components)
- packages/types/ — Full API contract types (Issue, Agent, Workspace, Inbox, Events)
- packages/sdk/ — REST ApiClient + WebSocket WSClient
- packages/store/ — Zustand stores (issue, agent, inbox, auth)
- packages/hooks/ — React hooks (useIssues, useAgents, useInbox, useRealtime)
- packages/utils/ — Shared utilities

Removed: apps/cli, apps/desktop, apps/mobile, apps/gateway,
packages/core, skills/, and all agent-framework code.

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 17:55:49 +08:00

130 lines
2.6 KiB
Go

package realtime
import (
"log"
"net/http"
"sync"
"github.com/gorilla/websocket"
)
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
// TODO: Restrict origins in production
return true
},
}
// Client represents a single WebSocket connection.
type Client struct {
hub *Hub
conn *websocket.Conn
send chan []byte
}
// Hub manages WebSocket connections and broadcasts.
type Hub struct {
clients map[*Client]bool
broadcast chan []byte
register chan *Client
unregister chan *Client
mu sync.RWMutex
}
// NewHub creates a new Hub instance.
func NewHub() *Hub {
return &Hub{
clients: make(map[*Client]bool),
broadcast: make(chan []byte),
register: make(chan *Client),
unregister: make(chan *Client),
}
}
// Run starts the hub event loop.
func (h *Hub) Run() {
for {
select {
case client := <-h.register:
h.mu.Lock()
h.clients[client] = true
h.mu.Unlock()
log.Printf("Client connected. Total: %d", len(h.clients))
case client := <-h.unregister:
h.mu.Lock()
if _, ok := h.clients[client]; ok {
delete(h.clients, client)
close(client.send)
}
h.mu.Unlock()
log.Printf("Client disconnected. Total: %d", len(h.clients))
case message := <-h.broadcast:
h.mu.RLock()
for client := range h.clients {
select {
case client.send <- message:
default:
close(client.send)
delete(h.clients, client)
}
}
h.mu.RUnlock()
}
}
}
// Broadcast sends a message to all connected clients.
func (h *Hub) Broadcast(message []byte) {
h.broadcast <- message
}
// HandleWebSocket upgrades an HTTP connection to WebSocket.
func HandleWebSocket(hub *Hub, w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("WebSocket upgrade error: %v", err)
return
}
client := &Client{
hub: hub,
conn: conn,
send: make(chan []byte, 256),
}
hub.register <- client
go client.writePump()
go client.readPump()
}
func (c *Client) readPump() {
defer func() {
c.hub.unregister <- c
c.conn.Close()
}()
for {
_, message, err := c.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseNormalClosure) {
log.Printf("WebSocket read error: %v", err)
}
break
}
// TODO: Route messages to appropriate handlers
log.Printf("Received message: %s", message)
}
}
func (c *Client) writePump() {
defer c.conn.Close()
for message := range c.send {
if err := c.conn.WriteMessage(websocket.TextMessage, message); err != nil {
log.Printf("WebSocket write error: %v", err)
return
}
}
}