* Add hover background to split action buttons Split buttons (terminal, browser, split right/down) now show a subtle rounded-rect background highlight on hover. Matches standard macOS toolbar button behavior. * Prevent fade overlays from bleeding into bottom separator * Render bottom separator above fade overlays to prevent bleed * Exclude drop zone from scroll fade threshold * Revert button hover, fix fade threshold with 32pt buffer * Fix right fade threshold: subtract drop zone, 4pt tolerance * Add leading padding to split buttons, fix fade threshold * Rework tab bar: full-width scroll with floating split buttons * Use ultraThinMaterial blur for floating split buttons * Make split buttons group full height * Full-height split button blur background * Inset split buttons from bottom separator * Fix blur overlapping separator * Use matching tab bar bg for split buttons, clear separator * Use regularMaterial blur for split buttons * Try thickMaterial for split buttons * Fade gradient + solid barFill for floating split buttons * Use extended right fade as split buttons backdrop * Add 5 debug styles for split button background * Add Split Button Style debug window to Debug menu * Clean up: no-bg floating buttons, alphabetical debug menu - Split buttons float with no background (tabBarBackground covers the area, scroll padding prevents tabs from appearing behind buttons) - Default splitButtonsWidth to 120 so first render has correct padding - Remove split button style debug window and debug styles - Alphabetize Debug Windows menu entries, remove dividers * Revert to HStack sibling layout, add debug menu docs to CLAUDE.md - Split buttons are HStack siblings of the ScrollView, not overlays. Single .background() on parent, no compositing mismatch. - Alphabetize Debug Windows menu, remove dividers. - Document Debug menu in CLAUDE.md. * Add Split Button Layout debug window with 5 switchable approaches * Fix fade gradient color to match tab bar background * Add fade color debug window with 6 color options * Use mask for scroll fades, fixes color mismatch * Hide scroll fades in minimal mode unless hovering * Remove split buttons from layout when hidden in minimal mode * Always show fades, overlay buttons to prevent scroll jump * Add hover-only mask fade behind split buttons * Reduce button mask area to 90pt * Animate button mask smoothly * Fade entire button group together via opacity * Add blur behind buttons with fade mask * Use theme barBackground for button backdrop * Blur + theme tint for button backdrop * More tint (0.85), less blur * Tint 0.2, clear bottom border * Use terminal bg color, add scroll trailing padding for buttons * Less blur, paneBackground at 0.75 opacity * paneBackground at 0.9 opacity * 0.97 opacity for button backdrop * Test: fully opaque paneBackground * Test: solid red backdrop * Gradient + solid paneBackground backdrop, no mask * Force opaque paneBackground for button backdrop * Use barBackground for button backdrop * Use terminal bg (paneBackground forced opaque) * Pre-composite backdrop color for exact match * Add 6 switchable backdrop styles in debug window * Mask-based button area hiding, no backdrop color needed --------- Co-authored-by: Lawrence Chen <lawrencecchen@users.noreply.github.com>
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cmux agent notes
Initial setup
Run the setup script to initialize submodules and build GhosttyKit:
./scripts/setup.sh
Local dev
After making code changes, always run the reload script with a tag to build the Debug app:
./scripts/reload.sh --tag fix-zsh-autosuggestions
By default, reload.sh builds but does not launch the app. The script prints the .app path so the user can cmd-click to open it. Pass --launch to kill any existing instance and open the app automatically:
./scripts/reload.sh --tag fix-zsh-autosuggestions --launch
reload.sh prints an App path: line with the absolute path to the built .app. Use that path to build a cmd-clickable file:// URL. Steps:
- Grab the path from the
App path:line inreload.shoutput. - Prepend
file://and URL-encode spaces as%20. Do not hardcode any part of the path. - Format it as a markdown link using the template for your agent type.
Example. If reload.sh output contains:
App path:
/Users/someone/Library/Developer/Xcode/DerivedData/cmux-my-tag/Build/Products/Debug/cmux DEV my-tag.app
Claude Code outputs:
=======================================================
[cmux DEV my-tag.app](file:///Users/someone/Library/Developer/Xcode/DerivedData/cmux-my-tag/Build/Products/Debug/cmux%20DEV%20my-tag.app)
=======================================================
Codex outputs:
=======================================================
[my-tag: file:///Users/someone/Library/Developer/Xcode/DerivedData/cmux-my-tag/Build/Products/Debug/cmux%20DEV%20my-tag.app](file:///Users/someone/Library/Developer/Xcode/DerivedData/cmux-my-tag/Build/Products/Debug/cmux%20DEV%20my-tag.app)
=======================================================
Never use /tmp/cmux-<tag>/... app links in chat output.
After making code changes, always use reload.sh --tag to build. Never run bare xcodebuild or open an untagged cmux DEV.app. Untagged builds share the default debug socket and bundle ID with other agents, causing conflicts and stealing focus.
./scripts/reload.sh --tag <your-branch-slug>
If you only need to verify the build compiles (no launch), use a tagged derivedDataPath:
xcodebuild -project GhosttyTabs.xcodeproj -scheme cmux -configuration Debug -destination 'platform=macOS' -derivedDataPath /tmp/cmux-<your-tag> build
When rebuilding GhosttyKit.xcframework, always use Release optimizations:
cd ghostty && zig build -Demit-xcframework=true -Dxcframework-target=universal -Doptimize=ReleaseFast
When rebuilding cmuxd for release/bundling, always use ReleaseFast:
cd cmuxd && zig build -Doptimize=ReleaseFast
reload = build the Debug app (tag required). Pass --launch to also kill existing and open:
./scripts/reload.sh --tag <tag>
./scripts/reload.sh --tag <tag> --launch
reloadp = kill and launch the Release app:
./scripts/reloadp.sh
reloads = kill and launch the Release app as "cmux STAGING" (isolated from production cmux):
./scripts/reloads.sh
reload2 = reload both Debug and Release (tag required for Debug reload):
./scripts/reload2.sh --tag <tag>
For parallel/isolated builds (e.g., testing a feature alongside the main app), use --tag with a short descriptive name:
./scripts/reload.sh --tag fix-blur-effect
This creates an isolated app with its own name, bundle ID, socket, and derived data path so it runs side-by-side with the main app. Important: use a non-/tmp derived data path if you need xcframework resolution (the script handles this automatically).
Before launching a new tagged run, clean up any older tags you started in this session (quit old tagged app + remove its /tmp socket/derived data).
Debug event log
All debug events (keys, mouse, focus, splits, tabs) go to a unified log in DEBUG builds:
tail -f "$(cat /tmp/cmux-last-debug-log-path 2>/dev/null || echo /tmp/cmux-debug.log)"
-
Untagged Debug app:
/tmp/cmux-debug.log -
Tagged Debug app (
./scripts/reload.sh --tag <tag>):/tmp/cmux-debug-<tag>.log -
reload.shwrites the current path to/tmp/cmux-last-debug-log-path -
reload.shwrites the selected dev CLI path to/tmp/cmux-last-cli-path -
reload.shupdates/tmp/cmux-cliand$HOME/.local/bin/cmux-devto that CLI -
Implementation:
vendor/bonsplit/Sources/Bonsplit/Public/DebugEventLog.swift -
Free function
dlog("message")— logs with timestamp and appends to file in real time -
Entire file is
#if DEBUG; all call sites must be wrapped in#if DEBUG/#endif -
500-entry ring buffer;
DebugEventLog.shared.dump()writes full buffer to file -
Key events logged in
AppDelegate.swift(monitor, performKeyEquivalent) -
Mouse/UI events logged inline in views (ContentView, BrowserPanelView, etc.)
-
Focus events:
focus.panel,focus.bonsplit,focus.firstResponder,focus.moveFocus -
Bonsplit events:
tab.select,tab.close,tab.dragStart,tab.drop,pane.focus,pane.drop,divider.dragStart
Regression test commit policy
When adding a regression test for a bug fix, use a two-commit structure so CI proves the test catches the bug:
- Commit 1: Add the failing test only (no fix). CI should go red.
- Commit 2: Add the fix. CI should go green.
This makes it visible in the GitHub PR UI (Commits tab, check statuses) that the test genuinely fails without the fix.
Debug menu
The app has a Debug menu in the macOS menu bar (only in DEBUG builds). Use it for visual iteration:
- Debug > Debug Windows contains panels for tuning layout, colors, and behavior. Entries are alphabetical with no dividers.
- To add a debug toggle or visual option: create an
NSWindowControllersubclass with asharedsingleton, add it to the "Debug Windows" menu inSources/cmuxApp.swift, and add a SwiftUI view with@AppStoragebindings for live changes. - When the user says "debug menu" or "debug window", they mean this menu, not
defaults write.
Pitfalls
- Custom UTTypes for drag-and-drop must be declared in
Resources/Info.plistunderUTExportedTypeDeclarations(e.g.com.splittabbar.tabtransfer,com.cmux.sidebar-tab-reorder). - Do not add an app-level display link or manual
ghostty_surface_drawloop; rely on Ghostty wakeups/renderer to avoid typing lag. - Typing-latency-sensitive paths (read carefully before touching these areas):
WindowTerminalHostView.hitTest()inTerminalWindowPortal.swift: called on every event including keyboard. All divider/sidebar/drag routing is gated to pointer events only. Do not add work outside theisPointerEventguard.TabItemViewinContentView.swift: usesEquatableconformance +.equatable()to skip body re-evaluation during typing. Do not add@EnvironmentObject,@ObservedObject(besidestab), or@Bindingproperties without updating the==function. Do not remove.equatable()from the ForEach call site. Do not readtabManagerornotificationStorein the body; use the precomputedletparameters instead.TerminalSurface.forceRefresh()inGhosttyTerminalView.swift: called on every keystroke. Do not add allocations, file I/O, or formatting here.
- Terminal find layering contract:
SurfaceSearchOverlaymust be mounted fromGhosttySurfaceScrollViewinSources/GhosttyTerminalView.swift(AppKit portal layer), not from SwiftUI panel containers such asSources/Panels/TerminalPanelView.swift. Portal-hosted terminal views can sit above SwiftUI during split/workspace churn. - Submodule safety: When modifying a submodule (ghostty, vendor/bonsplit, etc.), always push the submodule commit to its remote
mainbranch BEFORE committing the updated pointer in the parent repo. Never commit on a detached HEAD or temporary branch — the commit will be orphaned and lost. Verify with:cd <submodule> && git merge-base --is-ancestor HEAD origin/main. - All user-facing strings must be localized. Use
String(localized: "key.name", defaultValue: "English text")for every string shown in the UI (labels, buttons, menus, dialogs, tooltips, error messages). Keys go inResources/Localizable.xcstringswith translations for all supported languages (currently English and Japanese). Never use bare string literals in SwiftUIText(),Button(), alert titles, etc.
Test quality policy
- Do not add tests that only verify source code text, method signatures, AST fragments, or grep-style patterns.
- Do not add tests that read checked-in metadata or project files such as
Resources/Info.plist,project.pbxproj,.xcconfig, or source files only to assert that a key, string, plist entry, or snippet exists. - Tests must verify observable runtime behavior through executable paths (unit/integration/e2e/CLI), not implementation shape.
- For metadata changes, prefer verifying the built app bundle or the runtime behavior that depends on that metadata, not the checked-in source file.
- If a behavior cannot be exercised end-to-end yet, add a small runtime seam or harness first, then test through that seam.
- If no meaningful behavioral or artifact-level test is practical, skip the fake regression test and state that explicitly.
Socket command threading policy
- Do not use
DispatchQueue.main.syncfor high-frequency socket telemetry commands (report_*,ports_kick, status/progress/log metadata updates). - For telemetry hot paths:
- Parse and validate arguments off-main.
- Dedupe/coalesce off-main first.
- Schedule minimal UI/model mutation with
DispatchQueue.main.asynconly when needed.
- Commands that directly manipulate AppKit/Ghostty UI state (focus/select/open/close/send key/input, list/current queries requiring exact synchronous snapshot) are allowed to run on main actor.
- If adding a new socket command, default to off-main handling; require an explicit reason in code comments when main-thread execution is necessary.
Socket focus policy
- Socket/CLI commands must not steal macOS app focus (no app activation/window raising side effects).
- Only explicit focus-intent commands may mutate in-app focus/selection (
window.focus,workspace.select/next/previous/last,surface.focus,pane.focus/last, browser focus commands, and v1 focus equivalents). - All non-focus commands should preserve current user focus context while still applying data/model changes.
Testing policy
Never run tests locally. All tests (E2E, UI, python socket tests) run via GitHub Actions or on the VM.
- E2E / UI tests: trigger via
gh workflow run test-e2e.yml(see cmuxterm-hq CLAUDE.md for details) - Unit tests:
xcodebuild -scheme cmux-unitis safe (no app launch), but prefer CI - Python socket tests (tests_v2/): these connect to a running cmux instance's socket. Never launch an untagged
cmux DEV.appto run them. If you must test locally, use a tagged build's socket (/tmp/cmux-debug-<tag>.sock) withCMUX_SOCKET=/tmp/cmux-debug-<tag>.sock - Never
openan untaggedcmux DEV.appfrom DerivedData. It conflicts with the user's running debug instance.
Ghostty submodule workflow
Ghostty changes must be committed in the ghostty submodule and pushed to the manaflow-ai/ghostty fork.
Keep docs/ghostty-fork.md up to date with any fork changes and conflict notes.
cd ghostty
git remote -v # origin = upstream, manaflow = fork
git checkout -b <branch>
git add <files>
git commit -m "..."
git push manaflow <branch>
To keep the fork up to date with upstream:
cd ghostty
git fetch origin
git checkout main
git merge origin/main
git push manaflow main
Then update the parent repo with the new submodule SHA:
cd ..
git add ghostty
git commit -m "Update ghostty submodule"
Release
Use the /release command to prepare a new release. This will:
- Determine the new version (bumps minor by default)
- Gather commits since the last tag and update the changelog
- Update
CHANGELOG.md(the docs changelog page atweb/app/docs/changelog/page.tsxreads from it) - Run
./scripts/bump-version.shto update both versions - Commit, tag, and push
Version bumping:
./scripts/bump-version.sh # bump minor (0.15.0 → 0.16.0)
./scripts/bump-version.sh patch # bump patch (0.15.0 → 0.15.1)
./scripts/bump-version.sh major # bump major (0.15.0 → 1.0.0)
./scripts/bump-version.sh 1.0.0 # set specific version
This updates both MARKETING_VERSION and CURRENT_PROJECT_VERSION (build number). The build number is auto-incremented and is required for Sparkle auto-update to work.
Manual release steps (if not using the command):
git tag vX.Y.Z
git push origin vX.Y.Z
gh run watch --repo manaflow-ai/cmux
Notes:
- Requires GitHub secrets:
APPLE_CERTIFICATE_BASE64,APPLE_CERTIFICATE_PASSWORD,APPLE_SIGNING_IDENTITY,APPLE_ID,APPLE_APP_SPECIFIC_PASSWORD,APPLE_TEAM_ID. - The release asset is
cmux-macos.dmgattached to the tag. - README download button points to
releases/latest/download/cmux-macos.dmg. - Versioning: bump the minor version for updates unless explicitly asked otherwise.
- Changelog: update
CHANGELOG.md; docs changelog is rendered from it.