1.1 KiB
1.1 KiB
interaction-design
Design meaningful interactions with micro-animations, state machines, gestures, error handling, and feedback patterns.
Skills (7)
- micro-interaction-spec — Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions.
- animation-principles — Apply animation principles to UI motion for purposeful, polished interactions.
- state-machine — Model complex UI behavior as finite state machines with states and transitions.
- gesture-patterns — Design gesture-based interactions for touch and pointer devices.
- error-handling-ux — Design error prevention, detection, and recovery experiences.
- loading-states — Design loading, skeleton, and progressive content reveal patterns.
- feedback-patterns — Design system feedback for user actions including confirmations and status.
Commands (3)
/design-interaction— Design a complete interaction flow for a feature or component./map-states— Model the states and transitions for a complex UI component./error-flow— Design a complete error handling flow for a feature.